- Players now
- 0/24 0% full
- 7-day average
- 0 peak 1
- Rank
- #7,680 ▲ 9 this week
- Wiped
- 8d 15h ago · 2 Oct, 02:20 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 24 on average | 0 | |
|---|---|---|
| Standing#7,680 on player hours | 66 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance59 server fps on average | 99 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumup 9 places this week | 50 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 02:20 | 1 | running |
| 27 Sep | Sun 19:47 | 1 | 4.3 days |
| 16 Sep | Wed 20:59 | 1 | 10.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 147.189.168.112:27191
- Region
- –
- Max players
- 24
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 02:20 UTC
- Hostname
- –
- First seen
- 16 Sep 2026
Server tags
what each tag it publishes means ·mp24,ptrak,$r?,v2634,gmrust,cs166569,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp24 | Max players Slot count: 24. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166569 | Build Game build: 166569. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 458 on averageUnranked593/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 446 on averageUnranked611/650
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 424 on averageUnranked592/650
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 411 on averageUnranked373/375
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 353 on averageUnranked447/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 323 on averageUnranked432/475
Briefing
quick answers, from the figures on this page01Where does Micro Wasteland COMING SOON sit in the rankings?
In the top 34% of all ranked servers, Micro Wasteland COMING SOON holds #7,680 for player hours over the last seven days.
02What is the player count on Micro Wasteland COMING SOON?
0 of 24 slots are filled on Micro Wasteland COMING SOON at this moment. The seven-day average is 0 players, with a peak of 1. The 48-hour peak time is 19:00 UTC, when it averaged 0 players.
03Version of Rust on Micro Wasteland COMING SOON: which one?
The Rust build on Micro Wasteland COMING SOON is network protocol 2634 and build 166569, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on Micro Wasteland COMING SOON?
Server fps over the last 48 hours: 59 average, 51 lowest. 27,670 entities at peak, counting buildings and deployables. Memory usage reached 1,937 MB at its highest. Players feel lag when fps drops and entities climb.
05Where can you find Micro Wasteland COMING SOON physically?
No region is published by Micro Wasteland COMING SOON. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 147.189.168.112:27191.
06Uptime and current status of Micro Wasteland COMING SOON: what are they?
Micro Wasteland COMING SOON reports online at this moment. The last restart happened around 8 days 13 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. 16 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on Micro Wasteland COMING SOON?
gmrust (Game mode): Standard Rust survival is the game mode; mp24 (Max players): Slot count: 24; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166569 (Build): Game build: 166569; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none: that is the tag set Micro Wasteland COMING SOON publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Micro Wasteland COMING SOON show up in Rust Server Now lists and filters?
These Rust Server Now lists include Micro Wasteland COMING SOON: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09Micro Wasteland COMING SOON wipes on what schedule?
Micro Wasteland COMING SOON wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 8 days 15 hours.
10On wipe day, what changes for Micro Wasteland COMING SOON?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. If not, it dropped below half by day 2.
11Map selection on Micro Wasteland COMING SOON: what is it?
A procedural map of size 2,000 with seed 484554513, generated by the game, is in use on Micro Wasteland COMING SOON. You can look at the map on RustMaps from this page: identical size and seed reproduce it. The name of the map is: Custom Map.
12The rules and settings of Micro Wasteland COMING SOON: what are they?
The name Micro Wasteland COMING SOON does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
13To join Micro Wasteland COMING SOON, what must you do?
In Rust, press F1 and run client.connect 147.189.168.112:27191; or use Launch Rust on this page to connect through Steam.
