- Players now
- 0/1 0% full
- 7-day average
- 0 peak 1
- Rank
- #13,744 top 60%
- Wiped
- 20h ago · 8 Oct, 22:52 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 1 on average | 22 | |
|---|---|---|
| Standing#13,744 on player hours | 40 | |
| Uptime5 of the last 48 hours | 10 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 22:52 | 0 before | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 146.115.131.73:28025
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 22:52 UTC
- Hostname
- –
- First seen
- 8 Oct 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp1 | Max players Capacity: 1. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167231 | Build Build 167231. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 483 on averageUnranked590/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 477 on averageUnranked651/675
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 467 on averageUnranked520/575
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked346/350
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 390 on averageUnranked438/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 339 on averageUnranked457/475
Briefing
quick answers, from the figures on this page01What is the rank position of Solar Local Test?
In the top 60% of all ranked servers, Solar Local Test holds #13,744 for player hours over the last seven days.
02What is the player count on Solar Local Test?
Offline: Solar Local Test last responded 16 hours ago. Averaging 0 players over seven days, it peaked at 1. Between the last 48 hours, 00:00 UTC saw the highest average: 1 players.
03The Rust version for Solar Local Test: what is it?
Version for Solar Local Test: Rust network protocol 2634 and build 167231 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find Solar Local Test physically?
For Solar Local Test, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 146.115.131.73:28025.
05How reliable is Solar Local Test, and is it online?
Right now Solar Local Test shows as offline; last seen 16 hours ago. Its first appearance in Rust Server Now data was on 8 October 2026.
06What is the meaning of each tag on Solar Local Test?
gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): Capacity: 1; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none: that is the tag set Solar Local Test publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does Solar Local Test appear?
The Rust Server Now lists that carry Solar Local Test are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
08Solar Local Test wipes on what schedule?
Solar Local Test does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 20 hours.
09Map selection on Solar Local Test: what is it?
Procedural map: Solar Local Test uses one generated by the game.
10Which rules apply on Solar Local Test, and what settings?
You will not find a gather rate in the name Solar Local Test. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is off.
11What is the process to join Solar Local Test?
To connect, open Rust, press F1, and enter client.connect 146.115.131.73:28025. You can also click Launch Rust here to open the game via Steam and join.