- Players now
- 1/10 10% full
- 7-day average
- 0 peak 1
- Rank
- #9,164 top 40%
- Wiped
- 2d 14h ago · 7 Oct, 10:37 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 1 | |
|---|---|---|
| Standing#9,164 on player hours | 60 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance30 server fps on average | 50 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 7 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 146.0.46.152:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Oct 2026, 10:37 UTC
- Hostname
- –
- First seen
- 7 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167231,ts8| Game | gmvanilla | Game mode Survival in vanilla form. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167231 | Build Game build: 167231. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 77 on averageUnranked36/200
- 2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 69 on averageUnranked69/200
- 3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 58 on averageUnranked78/200
- 4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 35 on averageUnranked8/200
- 5Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 26 on averageUnranked37/100
- 6[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 26 on averageUnranked30/150
Briefing
quick answers, from the figures on this page01Ranking of 4Netplayers Rust Ritterhuder-Server among Rust servers: what is it?
In the top 40% of all ranked servers, 4Netplayers Rust Ritterhuder-Server holds #9,164 for player hours over the last seven days.
02What is the player count on 4Netplayers Rust Ritterhuder-Server?
Right now, 1 players occupy the 10 slots on 4Netplayers Rust Ritterhuder-Server. Its seven-day average is 0 players; the peak is 1. The 48-hour peak time is 07:00 UTC, when it averaged 1 players.
03Version of Rust on 4Netplayers Rust Ritterhuder-Server: which one?
The Rust build on 4Netplayers Rust Ritterhuder-Server is network protocol 2634 and build 167231, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on 4Netplayers Rust Ritterhuder-Server?
For the last 48 hours, average server fps was 30, with a minimum of 29. 89,524 entities at peak, counting buildings and deployables. Peak memory: 2,441 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for 4Netplayers Rust Ritterhuder-Server?
There is no region published by 4Netplayers Rust Ritterhuder-Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 146.0.46.152:28015.
06Current online status and reliability of 4Netplayers Rust Ritterhuder-Server: what is the data?
Live status: 4Netplayers Rust Ritterhuder-Server is up. Reported uptime puts the last restart at roughly 21 hours ago. It was up 100% of the time over the last 2 full days: 48 of 48 hours. Its first appearance in Rust Server Now data was on 7 October 2026.
07The tags on 4Netplayers Rust Ritterhuder-Server: what do they mean?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^p (PvE): No player-versus-player combat; the world is the threat: that is the tag set 4Netplayers Rust Ritterhuder-Server publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does 4Netplayers Rust Ritterhuder-Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include 4Netplayers Rust Ritterhuder-Server: Rust community servers, live and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
09On what timetable does 4Netplayers Rust Ritterhuder-Server wipe?
4Netplayers Rust Ritterhuder-Server does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 2 days 14 hours.
10Map selection on 4Netplayers Rust Ritterhuder-Server: what is it?
The map on 4Netplayers Rust Ritterhuder-Server is procedural, size 4,000 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of 4Netplayers Rust Ritterhuder-Server: what are they?
No gather rate appears in the name 4Netplayers Rust Ritterhuder-Server. The game's default group limit of 8 players applies. This server runs pve, no combat between players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
12What is the process to join 4Netplayers Rust Ritterhuder-Server?
In Rust, press F1 and run client.connect 146.0.46.152:28015; or use Launch Rust on this page to connect through Steam.
