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Onlinechecked 11m ago · scouted since 4 Oct 2026

AusAntiHeroes

Community
Join server
Evaluation 57 Bronze #15,971 on player hours
Players now
0/20
0% full
7-day average
0
peak –
Rank
#15,971
top 70%
Wiped
5d 21h
ago · 4 Oct, 10:06 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime98Performance100Wipe hold–Momentum–
Population0 of 20 on average 0
Standing#15,971 on player hours 30
Uptime47 of the last 48 hours 98
Performance85 server fps on average 100
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 5 Oct. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct6 Oct8 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of AusAntiHeroes
Map
Procedural Map
Size
3500
Seed
1337
Open on RustMaps
Address
144.6.221.74:28015
Region
–
Max players
20
Group limit
8, the default
Wipe schedule
–
Last wipe
4 Oct 2026, 10:06 UTC
Hostname
–
First seen
4 Oct 2026

Server tags

what each tag it publishes means · mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp20Max players Capacity: 20.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166652Build This server runs build 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of AusAntiHeroes among Rust servers: what is it?

In the top 70% of all ranked servers, AusAntiHeroes holds #15,971 for player hours over the last seven days.

02Current population on AusAntiHeroes: how busy is it?

The current population on AusAntiHeroes is 0, against 20 slots. The average population for the last seven days is 0.

About Server
03What Rust version is AusAntiHeroes on?

The Rust build on AusAntiHeroes is network protocol 2634 and build 166652, on Windows. Steam updates your game so your protocol matches; that is required to join.

04How smooth is the performance on AusAntiHeroes?

For the last 48 hours, average server fps was 85, with a minimum of 34. Entities reached 65,945 - buildings, deployables and the rest. Peak memory: 2,301 MB. Low fps plus a growing entity count equals lag for players.

05Where can you find AusAntiHeroes physically?

No region is published by AusAntiHeroes. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 144.6.221.74:28015 is its address.

06How reliable is AusAntiHeroes, and is it online?

Live status: AusAntiHeroes is up. Reported uptime puts the last restart at roughly 2 days 21 hours ago. Over the last 5 full days, 120 of 120 hours were online, or 100%. First seen by Rust Server Now on 4 October 2026.

Tags & Lists
07The tags on AusAntiHeroes: what do they mean?

gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): Capacity: 20; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none: that is the tag set AusAntiHeroes publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does AusAntiHeroes show up in Rust Server Now lists and filters?

AusAntiHeroes appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
09AusAntiHeroes wipes on what schedule?

Too few wipes are recorded for AusAntiHeroes to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 5 days 21 hours old.

Settings & Rules
10The map for AusAntiHeroes: which one?

For AusAntiHeroes, the map is procedural at size 3,500 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.

11The rules and settings of AusAntiHeroes: what are they?

The name AusAntiHeroes does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The VAC anti-cheat from Valve is on.

How to join
12What is the process to join AusAntiHeroes?

Press F1 in Rust and enter client.connect 144.6.221.74:28015, or click Launch Rust here to open Rust via Steam and join.