- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,448 not ranked yet
- Wiped
- 24d 10h ago · 16 Sep, 16:37 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,448 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Custom Map
- Size
- –
- Seed
- –
- Address
- 143.105.21.163:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 16 Sep 2026, 16:37 UTC
- Hostname
- –
- First seen
- 17 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs163794 | Build Game build: 163794. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 451 on averageUnranked260/275
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 435 on averageUnranked181/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 410 on averageUnranked195/225
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 395 on averageUnranked495/525
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 340 on averageUnranked115/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 318 on averageUnranked149/225
Briefing
quick answers, from the figures on this page01Where does Kyle's SeaSkull Server sit in the rankings?
The rank for Kyle's SeaSkull Server is #15,448 on seven-day player hours, in the top – of ranked servers.
02What is the player count on Kyle's SeaSkull Server?
Kyle's SeaSkull Server was last seen 23 days 6 hours ago and is offline at this moment.
03Version of Rust on Kyle's SeaSkull Server: which one?
Rust network protocol 2633 and build 163794 on Windows is what Kyle's SeaSkull Server runs. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find Kyle's SeaSkull Server physically?
No region is published by Kyle's SeaSkull Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 143.105.21.163:28015.
05Uptime and current status of Kyle's SeaSkull Server: what are they?
Live status: Kyle's SeaSkull Server is down; last seen 23 days 6 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. First seen by Rust Server Now on 17 September 2026.
06How should you read the tags on Kyle's SeaSkull Server?
The server browser reads these tags from Kyle's SeaSkull Server: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Kyle's SeaSkull Server appear?
These Rust Server Now lists include Kyle's SeaSkull Server: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08Kyle's SeaSkull Server wipes on what schedule?
Kyle's SeaSkull Server does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 24 days 10 hours have passed since its current world began.
09The rules and settings of Kyle's SeaSkull Server: what are they?
The name Kyle's SeaSkull Server does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.
10To join Kyle's SeaSkull Server, what must you do?
To connect, open Rust, press F1, and enter client.connect 143.105.21.163:28015. You can also click Launch Rust here to open the game via Steam and join.