Game Mash passthrough (local)
- Players now
- 0/4 0% full
- 7-day average
- 0 peak –
- Rank
- #16,011 top 70%
- Wiped
- 2d 0h ago · 8 Oct, 15:23 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 4 on average | 0 | |
|---|---|---|
| Standing#16,011 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- CraggyIsland
- Size
- –
- Seed
- –
- Address
- 143.105.203.122:28015
- Region
- –
- Max players
- 4
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 15:23 UTC
- Hostname
- –
- First seen
- 8 Oct 2026
Server tags
what each tag it publishes means ·mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp4 | Max players Slot count: 4. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167058 | Build Build 167058. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 460 on averageUnranked569/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 450 on averageUnranked577/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 427 on averageUnranked607/650
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 415 on averageUnranked273/275
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 357 on averageUnranked431/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 324 on averageUnranked441/475
Briefing
quick answers, from the figures on this page01What is the rank position of Game Mash passthrough (local)?
The rank for Game Mash passthrough (local) is #16,011 on seven-day player hours, in the top 70% of ranked servers.
02What is the player count on Game Mash passthrough (local)?
Right now Game Mash passthrough (local) is not online; its last appearance was 2 days ago. 0 players is the seven-day average.
03What Rust version is Game Mash passthrough (local) on?
Rust network protocol 2634 and build 167058 on Windows is what Game Mash passthrough (local) runs. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for Game Mash passthrough (local)?
No region is published by Game Mash passthrough (local). Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 143.105.203.122:28015.
05Current online status and reliability of Game Mash passthrough (local): what is the data?
Currently offline: Game Mash passthrough (local); last seen 2 days ago. Availability hit 0% across the last 1 full day. It ran 0 of 24 hours. 8 October 2026 is when Rust Server Now first saw it.
06How should you read the tags on Game Mash passthrough (local)?
For the in-game browser, Game Mash passthrough (local) declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Game Mash passthrough (local) show up in Rust Server Now lists and filters?
These Rust Server Now lists include Game Mash passthrough (local): Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
08On what timetable does Game Mash passthrough (local) wipe?
Game Mash passthrough (local) does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 2 days old.
09The rules and settings of Game Mash passthrough (local): what are they?
You will not find a gather rate in the name Game Mash passthrough (local). 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
10Joining Game Mash passthrough (local): what are the steps?
To connect, open Rust, press F1, and enter client.connect 143.105.203.122:28015. You can also click Launch Rust here to open the game via Steam and join.