MobWars Tes | Dev Server
- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,025 not ranked yet
- Wiped
- 37d 3h ago · 3 Sep, 12:45 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,025 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Custom Map
- Size
- –
- Seed
- –
- Address
- 134.255.255.20:28030
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Sep 2026, 12:45 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,^p,gmrust,cs163794,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs163794 | Build Game build: 163794. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 233 on averageUnranked228/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 224 on averageUnranked342/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 76 on averageUnranked90/100
- 4[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 75 on averageUnranked59/200
- 5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 74 on averageUnranked51/250
- 6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 73 on averageUnranked84/100
Briefing
quick answers, from the figures on this page01What is the rank position of MobWars Tes | Dev Server?
The rank for MobWars Tes | Dev Server is #15,025 on seven-day player hours, in the top – of ranked servers.
02What is the player count on MobWars Tes | Dev Server?
MobWars Tes | Dev Server was last seen 26 days ago and is offline at this moment.
03What Rust version is MobWars Tes | Dev Server on?
The Rust build on MobWars Tes | Dev Server is network protocol 2633 and build 163794, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of MobWars Tes | Dev Server: where?
There is no region published by MobWars Tes | Dev Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 134.255.255.20:28030.
05Current online status and reliability of MobWars Tes | Dev Server: what is the data?
Right now MobWars Tes | Dev Server shows as offline; last seen 26 days ago. 0 of 168 hours up in the last 7 full days; that is 0%. First seen by Rust Server Now on 13 September 2026.
06The tags on MobWars Tes | Dev Server: what do they mean?
The server browser reads these tags from MobWars Tes | Dev Server: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does MobWars Tes | Dev Server appear?
These Rust Server Now lists include MobWars Tes | Dev Server: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
08On what timetable does MobWars Tes | Dev Server wipe?
Too few wipes are recorded for MobWars Tes | Dev Server to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 37 days 3 hours.
09The rules and settings of MobWars Tes | Dev Server: what are they?
No gather rate appears in the name MobWars Tes | Dev Server. 8 players per group is the default and the limit here. pve is the game mode, fighting other players is disabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
10To join MobWars Tes | Dev Server, what must you do?
In Rust, press F1 and run client.connect 134.255.255.20:28030; or use Launch Rust on this page to connect through Steam.