- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,895 ▲ 644 this week
- Wiped
- 8d 0h ago · 2 Oct, 11:13 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,895 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 644 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 2 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 133.88.121.224:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 11:13 UTC
- Hostname
- –
- First seen
- 2 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166586 | Build Game build: 166586. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 76 on averageUnranked79/200
- 2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 67 on averageUnranked28/200
- 3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 56 on averageUnranked18/200
- 4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 34 on averageUnranked51/200
- 5Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 26 on averageUnranked5/100
- 6[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 25 on averageUnranked11/150
Briefing
quick answers, from the figures on this page01Where does ==RUST_SERVER_NAME== sit in the rankings?
In the top 70% of all ranked servers, ==RUST_SERVER_NAME== holds #15,895 for player hours over the last seven days.
02Current population on ==RUST_SERVER_NAME==: how busy is it?
Offline: ==RUST_SERVER_NAME== last responded 7 days 23 hours ago.
03What Rust version is ==RUST_SERVER_NAME== on?
The Rust build on ==RUST_SERVER_NAME== is network protocol 2634 and build 166586, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find ==RUST_SERVER_NAME== physically?
No region is published by ==RUST_SERVER_NAME==. Rust Server Now does not verify machine locations; it only shows where a server says it is. 133.88.121.224:28015 is its address.
05Current online status and reliability of ==RUST_SERVER_NAME==: what is the data?
Currently offline: ==RUST_SERVER_NAME==; last seen 7 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. First seen by Rust Server Now on 2 October 2026.
06How should you read the tags on ==RUST_SERVER_NAME==?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^p (PvE): No player-versus-player combat; the world is the threat: that is the tag set ==RUST_SERVER_NAME== publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does ==RUST_SERVER_NAME== show up in Rust Server Now lists and filters?
==RUST_SERVER_NAME== appears on the following Rust Server Now lists: Rust community servers, live and Rust PvE servers, ranked by population. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does ==RUST_SERVER_NAME== wipe?
The record for ==RUST_SERVER_NAME== holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 8 days have passed since its current world began.
09What map is running on ==RUST_SERVER_NAME==?
A procedural map of size 3,500 with seed 580500824, generated by the game, is in use on ==RUST_SERVER_NAME==. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
10The rules and settings of ==RUST_SERVER_NAME==: what are they?
No gather rate appears in the name ==RUST_SERVER_NAME==. The game's default group limit of 8 players applies. pve is the game mode, no player-versus-player combat. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
11Joining ==RUST_SERVER_NAME==: what are the steps?
To connect, open Rust, press F1, and enter client.connect 133.88.121.224:28015. You can also click Launch Rust here to open the game via Steam and join.
