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Offlinechecked 1d ago · scouted since 28 Sep 2026

TNK Rust Server in Japan

Modded EA vanillaoxide
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Evaluation 57 Bronze #6,395 on player hours
Players now
0/50
0% full
7-day average
0
peak 1
Rank
#6,395
▼ 1528 this week
Wiped
2d 0h
ago · 9 Oct, 09:48 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing72Uptime33Performance100Wipe hold100Momentum38
Population0 of 50 on average 0
Standing#6,395 on player hours 72
Uptime16 of the last 48 hours 33
Performance134 server fps on average 100
Wipe hold100% of wipes kept half their crowd 100
Momentumdown 1,528 places this week 38

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75111:0014:0017:0020:0023:0002:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

4 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.3 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
9 Oct Fri 09:48 0 before running
1 Oct FW Thu 22:52 2 7.5 days
29 Sep Tue 14:36 3 2.3 days
29 Sep Tue 07:22 2 0.3 days

Performance

010020030040011:0014:0017:0020:0023:0002:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 28 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct3 Oct6 Oct8 Oct11 Oct

Top 28% of all ranked servers, top 75% in EA. Ranked on player hours over the last seven days.

Intel

Map of TNK Rust Server in Japan
Map
Procedural Map
Size
4000
Seed
6543210
Open on RustMaps
Address
133.88.120.172:28015
Region
EA
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
9 Oct 2026, 09:48 UTC
Hostname
–
First seen
28 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,^v,EA,^p,gmrust,cs166494,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp50Max players Capacity: 50.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166494Build Game build: 166494.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.
Difficulty^vVanilla Vanilla in the full sense: nothing about rates, kits or rules is changed.
Gameplay^pPvE You won't fight other players - the world is what kills you.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded listing: plugins or settings make the difference.
RegionEAEast Asia The browser files it under East Asia.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Where does TNK Rust Server in Japan sit in the rankings?

In Asia, TNK Rust Server in Japan is #391; globally, #6,395 on player hours over the last seven days, in the top 28% of ranked servers.

02How many players are on TNK Rust Server in Japan right now?

Right now TNK Rust Server in Japan is not online; its last appearance was 31 hours ago. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.

Server Info
03Version of Rust on TNK Rust Server in Japan: which one?

The Rust build on TNK Rust Server in Japan is network protocol 2634 and build 166494, on Linux. Steam updates your game so your protocol matches; that is required to join.

04Performance of TNK Rust Server in Japan: is it smooth?

For the last 48 hours, average server fps was 134, with a minimum of 95. Entities reached 94,222 - buildings, deployables and the rest. Peak memory: 2,450 MB. The lag players notice comes from low fps and rising entity counts.

05Where can you find TNK Rust Server in Japan physically?

The location TNK Rust Server in Japan lists is Asia, indicated by the EA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 133.88.120.172:28015 is its address.

06How reliable is TNK Rust Server in Japan, and is it online?

Live status: TNK Rust Server in Japan is down; last seen 31 hours ago. Reported uptime puts the last restart at roughly 6 hours ago. It was up 88% of the time over the last 7 full days: 147 of 168 hours. First seen by Rust Server Now on 28 September 2026.

Server Tags
07The tags on TNK Rust Server in Japan: what do they mean?

gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference; EA (East Asia): The browser files it under East Asia: that is the tag set TNK Rust Server in Japan publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does TNK Rust Server in Japan show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry TNK Rust Server in Japan are: Modded Rust servers and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe data
09TNK Rust Server in Japan wipes on what schedule?

TNK Rust Server in Japan wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 2 days have passed since its current world began.

10What does TNK Rust Server in Japan look like on wipe day?

2 players on average marked the busiest point of its recent wipes. 12 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Settings & Rules
11Map selection on TNK Rust Server in Japan: what is it?

The map on TNK Rust Server in Japan is procedural, size 4,000 with seed 6543210, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of TNK Rust Server in Japan: what are they?

You will not find a gather rate in the name TNK Rust Server in Japan. The game's default group limit of 8 players applies. This server runs pve, no combat between players. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Its self-description is vanilla: vanilla in the full sense: nothing about rates, kits or rules is changed. VAC, Valve's anti-cheat, is enabled.

How to join
13To join TNK Rust Server in Japan, what must you do?

In Rust, press F1 and run client.connect 133.88.120.172:28015; or use Launch Rust on this page to connect through Steam.