- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #8,809 top 39%
- World resets
- 8× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 5 | |
|---|---|---|
| Standing#8,809 on player hours | 61 | |
| Uptime2 of the last 48 hours | 4 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Reset record
8 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 10 Oct | Sat 02:20 | 1 before | – |
| 5 Oct | Mon 09:46 | 1 before | – |
| 5 Oct | Mon 09:27 | 1 before | – |
| 5 Oct | Mon 09:22 | 1 before | – |
| 5 Oct | Mon 08:49 | 1 before | – |
| 5 Oct | Mon 08:21 | 1 before | – |
| 4 Oct | Sun 21:33 | 0 before | – |
| 4 Oct | Sun 07:41 | 1 before | – |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Custom Map
- Size
- –
- Seed
- –
- Address
- 123.50.149.73:28017
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,^p,gmvanilla,cs166652,ts8| Game | gmvanilla | Game mode Survival in vanilla form. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1MEDVED |РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный дEU · groups of 10+ · 1x · biweekly · 2 on averageUnranked0/200
Briefing
quick answers, from the figures on this page01Where does RMC Testing Server 2 sit in the rankings?
The rank for RMC Testing Server 2 is #8,809 on seven-day player hours, in the top 39% of ranked servers.
02What is the player count on RMC Testing Server 2?
Right now, 0 players occupy the 10 slots on RMC Testing Server 2. Averaging 0 players over seven days, it peaked at 1.
03Version of Rust on RMC Testing Server 2: which one?
The Rust build on RMC Testing Server 2 is network protocol 2634 and build 166652, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find RMC Testing Server 2 physically?
There is no region published by RMC Testing Server 2. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 123.50.149.73:28017 is its address.
05Uptime and current status of RMC Testing Server 2: what are they?
Right now RMC Testing Server 2 shows as online. It was up 10% of the time over the last 5 full days: 12 of 120 hours. Its first appearance in Rust Server Now data was on 4 October 2026.
06The tags on RMC Testing Server 2: what do they mean?
For the in-game browser, RMC Testing Server 2 declares the following tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^p (PvE): PvE: the world supplies the danger, not other players. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07On which Rust Server Now lists does RMC Testing Server 2 appear?
The Rust Server Now lists that carry RMC Testing Server 2 are: Rust community servers, live and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
08RMC Testing Server 2 wipes on what schedule?
A new world appears on RMC Testing Server 2 every few hours; with no wipe schedule, none of those resets is recorded as a wipe.
09The rules and settings of RMC Testing Server 2: what are they?
The name RMC Testing Server 2 does not state a gather rate. Up to 8 players can group, which is the game's default. pve is the game mode, no combat between players. Community is its browser category: it is a community server. VAC, Valve's anti-cheat, is enabled.
10To join RMC Testing Server 2, what must you do?
Press F1 in Rust and enter client.connect 123.50.149.73:28017, or click Launch Rust here to open Rust via Steam and join.