- Players now
- 0/1 0% full
- 7-day average
- 0 peak –
- Rank
- #15,488 not ranked yet
- Wiped
- 37d 8h ago · 3 Sep, 23:04 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,488 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 119.228.92.238:28015
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Sep 2026, 23:04 UTC
- Hostname
- –
- First seen
- 16 Sep 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp1 | Max players Capacity: 1. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs162929 | Build Build 162929. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 448 on averageUnranked443/450
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 431 on averageUnranked238/250
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 406 on averageUnranked238/250
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 389 on averageUnranked384/425
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 338 on averageUnranked247/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 317 on averageUnranked183/225
Briefing
quick answers, from the figures on this page01Ranking of TestServer among Rust servers: what is it?
The rank for TestServer is #15,488 on seven-day player hours, in the top – of ranked servers.
02What is the player count on TestServer?
TestServer was last seen 24 days 15 hours ago and is offline at this moment.
03The Rust version for TestServer: what is it?
The Rust build on TestServer is network protocol 2633 and build 162929, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find TestServer physically?
No region is published by TestServer. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 119.228.92.238:28015.
05How reliable is TestServer, and is it online?
Currently offline: TestServer; last seen 24 days 15 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. First seen by Rust Server Now on 16 September 2026.
06How should you read the tags on TestServer?
gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Protocol 2633: match it to join; cs162929 (Build): Build 162929; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank: that is the tag set TestServer publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does TestServer show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry TestServer are: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08TestServer wipes on what schedule?
The record for TestServer holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 37 days 8 hours.
09The map for TestServer: which one?
A procedural map, generated by the game, is in use on TestServer.
10Which rules apply on TestServer, and what settings?
The name TestServer does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it listed under Community in the server browser; it is a community server. VAC, Valve's anti-cheat, is enabled.
11What is the process to join TestServer?
In Rust, press F1 and run client.connect 119.228.92.238:28015; or use Launch Rust on this page to connect through Steam.