- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,960 top 71%
- Wiped
- 7d 11h ago · 4 Oct, 06:31 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#15,960 on player hours | 29 | |
| Uptime1 of the last 48 hours | 2 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 115.69.181.94:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 06:31 UTC
- Hostname
- –
- First seen
- 11 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 444 on averageUnranked589/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 415 on averageUnranked616/650
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 390 on averageUnranked554/575
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 380 on averageUnranked421/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 322 on averageUnranked415/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 309 on averageUnranked453/475
Briefing
quick answers, from the figures on this page01Ranking of CTZ-Local among Rust servers: what is it?
In the top 71% of all ranked servers, CTZ-Local holds #15,960 for player hours over the last seven days.
02What is the player count on CTZ-Local?
CTZ-Local was last seen 9 hours ago and is offline at this moment. It has averaged 0 players across the last seven days.
03The Rust version for CTZ-Local: what is it?
The Rust build on CTZ-Local is network protocol 2634 and build 167398, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of CTZ-Local: where?
No region is published by CTZ-Local. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 115.69.181.94:28015.
05Current online status and reliability of CTZ-Local: what is the data?
Currently offline: CTZ-Local; last seen 9 hours ago. Its first appearance in Rust Server Now data was on 11 October 2026.
06How should you read the tags on CTZ-Local?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank: that is the tag set CTZ-Local publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does CTZ-Local appear?
These Rust Server Now lists include CTZ-Local: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does CTZ-Local wipe?
Too few wipes are recorded for CTZ-Local to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 7 days 11 hours.
09What map is running on CTZ-Local?
A procedural map, generated by the game, is in use on CTZ-Local.
10The rules and settings of CTZ-Local: what are they?
You will not find a gather rate in the name CTZ-Local. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
11Joining CTZ-Local: what are the steps?
Press F1 in Rust and enter client.connect 115.69.181.94:28015, or click Launch Rust here to open Rust via Steam and join.