- Players now
- 0/8 0% full
- 7-day average
- 0 peak 1
- Rank
- #13,435 ▲ 3462 this week
- Wiped
- 6d 15h ago · 3 Oct, 17:28 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 8 on average | 0 | |
|---|---|---|
| Standing#13,435 on player hours | 41 | |
| Uptime47 of the last 48 hours | 98 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 3,462 places this week | 63 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 108.45.40.223:28015
- Region
- –
- Max players
- 8
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 17:28 UTC
- Hostname
- –
- First seen
- 3 Oct 2026
Server tags
what each tag it publishes means ·mp8,ptrak,$r?,v2634,gmrust,cs167231,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp8 | Max players Capacity: 8. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167231 | Build Build 167231. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 466 on averageUnranked511/450
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 463 on averageUnranked276/300
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 443 on averageUnranked350/250
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked298/350
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 372 on averageUnranked301/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 330 on averageUnranked276/275
Briefing
quick answers, from the figures on this page01Ranking of Home LAN PvE among Rust servers: what is it?
The rank for Home LAN PvE is #13,435 on seven-day player hours, in the top 59% of ranked servers.
02What is the player count on Home LAN PvE?
0 of 8 slots are filled on Home LAN PvE at this moment. Averaging 0 players over seven days, it peaked at 1.
03What Rust version is Home LAN PvE on?
The Rust build on Home LAN PvE is network protocol 2634 and build 167231, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for Home LAN PvE?
There is no region published by Home LAN PvE. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 108.45.40.223:28015.
05Current online status and reliability of Home LAN PvE: what is the data?
Live status: Home LAN PvE is up. 144 of 144 hours up in the last 6 full days; that is 100%. 3 October 2026 is when Rust Server Now first saw it.
06How should you read the tags on Home LAN PvE?
gmrust (Game mode): Standard Rust survival is the game mode; mp8 (Max players): Capacity: 8; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set: that is the tag set Home LAN PvE publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Home LAN PvE show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Home LAN PvE are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does Home LAN PvE wipe?
The record for Home LAN PvE holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 6 days 15 hours old.
09What map is running on Home LAN PvE?
A procedural map, generated by the game, is in use on Home LAN PvE.
10Which rules apply on Home LAN PvE, and what settings?
The name Home LAN PvE does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.
11What is the process to join Home LAN PvE?
Press F1 in Rust and enter client.connect 108.45.40.223:28015, or click Launch Rust here to open Rust via Steam and join.