- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,998 top 70%
- Wiped
- 7d 1h ago · 3 Oct, 10:53 UTC
- Next wipe
- – not predictable yet
- Team limit
- quad no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,998 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers, #638 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 105.103.118.38:28015
- Region
- –
- Max players
- 50
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 10:53 UTC
- Hostname
- –
- First seen
- 8 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4| Game | gmsoftcore | Game mode You play softcore here, under an easier ruleset. |
mp50 | Max players The server holds 50. | |
ts4 | Group limit 4 is the team cap. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167058 | Build Build 167058. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EA] Softcore 1quad · monthly · 146 on averageUnranked230/350
- 2[EU] Facepunch Softcore 1EU · quad · monthly · 122 on averageUnranked117/400
- 3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 64 on averageUnranked88/150
- 4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 33 on averageUnranked15/200
- 5[RU] Friendly Rust – Vanilla Softcore | 2x2 РусскийEU · quad · monthly · 18 on averageUnranked21/100
- 6[红果十倍]10.10日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on averageUnranked18/200
Briefing
quick answers, from the figures on this page01Where does OTCHO sit in the rankings?
In the top 70% of all ranked servers, OTCHO holds #15,998 for player hours over the last seven days. The quad group places it at #638.
02What is the player count on OTCHO?
Right now OTCHO is not online; its last appearance was 2 days 2 hours ago. The average population for the last seven days is 0.
03The Rust version for OTCHO: what is it?
Version for OTCHO: Rust network protocol 2634 and build 167058 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of OTCHO: where?
For OTCHO, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 105.103.118.38:28015 is its address.
05Current online status and reliability of OTCHO: what is the data?
Currently offline: OTCHO; last seen 2 days 2 hours ago. It stayed online for 0% of the last 1 full day. That is 0 out of 24 hours. Its first appearance in Rust Server Now data was on 8 October 2026.
06The tags on OTCHO: what do they mean?
gmsoftcore (Game mode): You play softcore here, under an easier ruleset; mp50 (Max players): The server holds 50; ts4 (Group limit): 4 is the team cap; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167058 (Build): Build 167058; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set: that is the tag set OTCHO publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does OTCHO appear?
OTCHO appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
08On what timetable does OTCHO wipe?
Too few wipes are recorded for OTCHO to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 7 days 1 hours.
09What map is running on OTCHO?
A procedural map, generated by the game, is in use on OTCHO.
10The rules and settings of OTCHO: what are they?
The name OTCHO does not state a gather rate. A maximum of 4 players per group is set (quad). This server runs softcore, Facepunch's more forgiving mode, with partial loot retention. You can fight and raid other players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is on.
11What is the process to join OTCHO?
Press F1 in Rust and enter client.connect 105.103.118.38:28015, or click Launch Rust here to open Rust via Steam and join.