- Players now
- 1/10 10% full
- 7-day average
- 0 peak –
- Rank
- #13,247 not ranked yet
- Wiped
- 22d 10h ago · 17 Sep, 10:04 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,247 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 17 Sep | Thu 10:04 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 104.28.249.175:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 17 Sep 2026, 10:04 UTC
- Hostname
- –
- First seen
- 16 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs164530 | Build This server runs build 164530. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 480 on averageUnranked546/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 475 on averageUnranked568/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 463 on averageUnranked527/550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked378/400
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 386 on averageUnranked380/450
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked433/500
Briefing
quick answers, from the figures on this page01Where does Local_Test sit in the rankings?
In the top – of all ranked servers, Local_Test holds #13,247 for player hours over the last seven days.
02How many players are on Local_Test right now?
Right now Local_Test is not online; its last appearance was 22 days ago.
03Version of Rust on Local_Test: which one?
The Rust build on Local_Test is network protocol 2633 and build 164530, on Windows. Steam updates your game so your protocol matches; that is required to join.
04What is the host location for Local_Test?
There is no region published by Local_Test. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 104.28.249.175:28015 is its address.
05Uptime and current status of Local_Test: what are they?
Live status: Local_Test is down; last seen 22 days ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. First seen by Rust Server Now on 16 September 2026.
06The tags on Local_Test: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none: that is the tag set Local_Test publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Local_Test appear?
Local_Test appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does Local_Test wipe?
Too few wipes are recorded for Local_Test to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 22 days 10 hours have passed since its current world began.
09What happens on wipe day for Local_Test?
1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 1 hours in.
10The map for Local_Test: which one?
Procedural map: Local_Test uses one generated by the game.
11The rules and settings of Local_Test: what are they?
No gather rate appears in the name Local_Test. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. VAC, Valve's anti-cheat, is disabled.
12To join Local_Test, what must you do?
To connect, open Rust, press F1, and enter client.connect 104.28.249.175:28015. You can also click Launch Rust here to open the game via Steam and join.