- Players now
- 0/50 0% full
- 7-day average
- 0 peak 1
- Rank
- #6,930 ▲ 2438 this week
- Wiped
- 4d 0h ago · 7 Oct, 06:17 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- quad no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#6,930 on player hours | 69 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance75 server fps on average | 100 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumup 2,438 places this week | 68 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
4 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.1 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 7 Oct | Wed 06:17 | 1 | running |
| 6 Oct | Tue 20:17 | 1 | 0.4 days |
| 2 Oct | Fri 18:00 | 1 | 4.1 days |
| 24 Sep | Thu 17:28 | 1 | 8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 31% of all ranked servers, #405 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 104.234.251.154:28035
- Region
- –
- Max players
- 50
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 7 Oct 2026, 06:17 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^r,gmrust,cs166586,ts4,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
ts4 | Group limit 4 is the team cap. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166586 | Build Build 166586. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Gameplay | ^r | Roleplay Roleplay server. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 23 on averageUnranked17/100
- 2RUSTUGAL | EU/PT | Vanilla+EU · quad · 6 on averageUnranked1/100
- 3LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 6 on averageUnranked0/100
- 4PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on averageUnranked1/200
- 5#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on averageUnranked9/80
- 6[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 5 on averageUnranked3/100
Briefing
quick answers, from the figures on this page01Where does Pyro Test Server sit in the rankings?
In the top 31% of all ranked servers, Pyro Test Server holds #6,930 for player hours over the last seven days. Its place in quad: #405.
02What is the player count on Pyro Test Server?
Right now, 0 players occupy the 50 slots on Pyro Test Server. The seven-day average is 0 players, with a peak of 1. Between the last 48 hours, 12:00 UTC saw the highest average: 1 players.
03The Rust version for Pyro Test Server: what is it?
Rust network protocol 2634 and build 166586 on Windows is what Pyro Test Server runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on Pyro Test Server good?
Server fps over the last 48 hours: 75 average, 50 lowest. Entities peaked at 72,727, including buildings, deployables and all other world objects. The maximum memory used was 3,136 MB. Low fps plus a growing entity count equals lag for players.
05Location of Pyro Test Server: where?
For Pyro Test Server, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 104.234.251.154:28035.
06How reliable is Pyro Test Server, and is it online?
Pyro Test Server reports online at this moment. The last restart happened around 23 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on Pyro Test Server: what do they mean?
gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts4 (Group limit): 4 is the team cap; v2634 (Protocol): Protocol 2634: match it to join; cs166586 (Build): Build 166586; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^r (Roleplay): Roleplay server; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Pyro Test Server publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Pyro Test Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Pyro Test Server are: Modded Rust servers and Roleplay Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
09On what timetable does Pyro Test Server wipe?
Wipes on Pyro Test Server happen irregularly, leaving no next wipe to forecast. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 4 days old.
10On wipe day, what changes for Pyro Test Server?
1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 6 hours in. The crowd held above half that peak until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 2.
11The map for Pyro Test Server: which one?
A procedural map of size 3,500 with seed 471471404, generated by the game, is in use on Pyro Test Server. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of Pyro Test Server: what are they?
You will not find a gather rate in the name Pyro Test Server. 4 players is the cap for a group (quad). roleplay is the game mode, roleplay rules with towns and jobs. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
13What is the process to join Pyro Test Server?
In Rust, press F1 and run client.connect 104.234.251.154:28035; or use Launch Rust on this page to connect through Steam. You can find its website at https://discord.com/invite/sCQCaHTNdX.
