- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #16,006 ▲ 891 this week
- Wiped
- 7d 14h ago · 2 Oct, 21:00 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#16,006 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance111 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 891 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 21:00 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 104.159.135.138:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 21:00 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166586,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players The server holds 50. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166586 | Build Build 166586. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 235 on averageUnranked96/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 228 on averageUnranked227/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 80 on averageUnranked75/100
- 4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 76 on averageUnranked29/250
- 5[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 76 on averageUnranked53/200
- 6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 75 on averageUnranked100/100
Briefing
quick answers, from the figures on this page01Where does HellZone, Inc. sit in the rankings?
The rank for HellZone, Inc. is #16,006 on seven-day player hours, in the top 70% of ranked servers.
02How many players are on HellZone, Inc. right now?
The current population on HellZone, Inc. is 0, against 50 slots. It has averaged 0 players across the last seven days.
03The Rust version for HellZone, Inc.: what is it?
Rust network protocol 2634 and build 166586 on Linux is what HellZone, Inc. runs. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on HellZone, Inc.?
Average server fps for the last 48 hours was 111; the lowest was 77. Entities reached 207,020 - buildings, deployables and the rest. Peak memory: 6,098 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for HellZone, Inc.?
For HellZone, Inc., no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 104.159.135.138:28015.
06Uptime and current status of HellZone, Inc.: what are they?
Live status: HellZone, Inc. is up. About 7 days 13 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on HellZone, Inc.?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): The server holds 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^p (PvE): You won't fight other players - the world is what kills you; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use: that is the tag set HellZone, Inc. publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does HellZone, Inc. appear?
HellZone, Inc. appears on the following Rust Server Now lists: Modded Rust servers and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does HellZone, Inc. wipe?
Too few wipes are recorded for HellZone, Inc. to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 7 days 14 hours have passed since its current world began.
10What does HellZone, Inc. look like on wipe day?
0 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
11The map for HellZone, Inc.: which one?
The map on HellZone, Inc. is procedural, size 6,000 with seed 81754, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on HellZone, Inc., and what settings?
The name HellZone, Inc. does not state a gather rate. 8 players per group is the default and the limit here. This server runs pve, no combat between players. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is off.
13Joining HellZone, Inc.: what are the steps?
Press F1 in Rust and enter client.connect 104.159.135.138:28015, or click Launch Rust here to open Rust via Steam and join.
