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Onlinechecked 12m ago · scouted since 13 Sep 2026

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Modded NA carbon
Join server Website
Evaluation 36 Bronze #4,067 on player hours
Players now
0/50
0% full
7-day average
1
peak 5
Rank
#4,067
▼ 546 this week
Wiped
8d 1h
ago · 1 Oct, 21:49 UTC
Next wipe
26d 19h
Thu 5 Nov, 19:00 UTC
Team limit
8
monthly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population2Standing82Uptime4Performance50Wipe hold–Momentum43
Population1 of 50 on average 2
Standing#4,067 on player hours 82
Uptime2 of the last 48 hours 4
Performance30 server fps on average 50
Wipe holdtoo few wipes seen –
Momentumdown 546 places this week 43

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75121:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

1 on record
Next wipe
Thursday 5 November19:00 UTC · in 26d 19h

The force wipe · high confidence

wipe-day peak
5
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 21:49 5 running

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 18% of all ranked servers, top 40% in NA. Ranked on player hours over the last seven days.

Intel

Map of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Map
Custom Map
Size
4250
Seed
1337
Address
104.143.2.47:28015
Region
NA
Max players
50
Group limit
8, the default
Wipe schedule
monthly
Last wipe
1 Oct 2026, 21:49 UTC
Hostname
–
First seen
13 Sep 2026
In its own words
More possible features to come, new players always welcome! ◈--PURGE DAY LAST DAY BEFORE WIPE-- ◈--PVE Server(No Player Killing, Raiding, or Stealing Loot(Unless Purge Day))-- ◈--Free JetPacks for our Discord Verified players!-- ◈--Shop-- ◈--300+ RaidableBases(Easy,Medium,Hard,Expert,Nightmare,Chaos Difficulties)-- ◈--Survival Arena-- ◈--HeliSignals(Call your own Patrol Helicopter on demand)-- ◈--Personal Recyclers to place in your base for our Discord Verified(Members)-- ◈--Portable Repair Bench (/repair) or never repair with SkillTree-- ◈--BGrade, RemoveTool and No Stability for Base Building-- ◈--QuickSmelt and Faster Recycling- ◈--SkillTree and ZLevels-- ◈--Backpacks(Players get 48 slots, members that verify with discord get 96, 144 available on SkillTree)-- ◈--Monthly Wipes on Force Wipe-- ◈--Open Hackable Crates Faster-- ◈--Bigger Item Stacks-- ◈--Vehicle License-- ◈--2 Hour Days 15 Minute Nights with Vote Night Skip-- ◈--No Workbench Tax--

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp50Max players Slot count: 50.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs167398Build Game build: 167398.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Wipe schedule^mMonthly Wipes monthly, on the same cycle as the Facepunch force wipe.
Gameplay^pPvE You won't fight other players - the world is what kills you.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Carbon is the plugin framework in use.
RegionNANorth America North America is the browser listing for this server.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The seven-day player-hour rank for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is #4,067, top 18% of all ranked servers and #745 in North America.

02Current population on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: how busy is it?

Right now, 0 players occupy the 50 slots on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Its seven-day average is 1 players; the peak is 5. Between the last 48 hours, 21:00 UTC saw the highest average: 0 players.

About Server
03What Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?

Rust network protocol 2634 and build 167398 on Linux is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. Joining requires your game to be on the same protocol; Steam handles the update.

04How smooth is the performance on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Server fps over the last 48 hours: 30 average, 30 lowest. Entities peaked at 119,517, including buildings, deployables and all other world objects. Peak memory: 3,862 MB. Players feel lag when fps drops and entities climb.

05What is the host location for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] declares North America as its location via the NA tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 104.143.2.47:28015.

06How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it online?

Live status: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is up. The last restart happened around 42 minutes ago, according to uptime. It was up 67% of the time over the last 7 full days: 113 of 168 hours. First seen by Rust Server Now on 13 September 2026.

Tags & Lists
07How should you read the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The server browser reads these tags from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^p (PvE): You won't fight other players - the world is what kills you; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): North America is the browser listing for this server. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08On which Rust Server Now lists does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appear?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appears on the following Rust Server Now lists: Modded Rust servers, Best Rust build servers, Rust PvE servers, ranked by population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Wipe data
09RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes on what schedule?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes a single wipe each month, the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 8 days 1 hours have passed since its current world began. The tags list monthly wipes.

10What happens on wipe day for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The average busiest point of its recent wipes was 5 players. 26 hours after the latest wipe, the crowd peaked.

Server Rules
11Map selection on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: what is it?

For RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], the map is procedural at size 4,250 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. The name of the map is: Custom Map.

12The rules and settings of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: what are they?

The name RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] does not state a gather rate. Up to 8 players can group, which is the game's default. pve is the game mode, no player-versus-player combat. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

How to join
13Joining RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: what are the steps?

Press F1 in Rust and enter client.connect 104.143.2.47:28015, or click Launch Rust here to open Rust via Steam and join. https://discord.com/invite/478SQzbUU9 is where its website lives.