- Players now
- 0/350 0% full
- 7-day average
- 0 peak 1
- Rank
- #12,966 top 57%
- Wiped
- 3d 0h ago · 7 Oct, 21:10 UTC
- Next wipe
- 25d 21h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 350 on average | 0 | |
|---|---|---|
| Standing#12,966 on player hours | 43 | |
| Uptime28 of the last 48 hours | 58 | |
| Performance45 server fps on average | 76 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordThe force wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 7 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 104.130.220.23:28015
- Region
- –
- Max players
- 350
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 7 Oct 2026, 21:10 UTC
- Hostname
- –
- First seen
- 7 Oct 2026
Server tags
what each tag it publishes means ·mp350,ptrak,$r?,v2634,^m,^v,gmrust,cs167231,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp350 | Max players Capacity: 350. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167231 | Build Game build: 167231. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Difficulty | ^v | Vanilla Pure Facepunch Rust: rates, kits and rules unchanged. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 455 on averageUnranked503/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 440 on averageUnranked476/525
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 417 on averageUnranked448/525
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 404 on averageUnranked446/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 345 on averageUnranked312/400
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 321 on averageUnranked376/500
Briefing
quick answers, from the figures on this page01Ranking of dill.moe among Rust servers: what is it?
The rank for dill.moe is #12,966 on seven-day player hours, in the top 57% of ranked servers.
02What is the player count on dill.moe?
Offline: dill.moe last responded 20 hours ago. Its seven-day average is 0 players; the peak is 1. Its busiest point in the last 48 hours was 03:00 UTC, averaging 0 players.
03The Rust version for dill.moe: what is it?
The Rust build on dill.moe is network protocol 2634 and build 167231, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on dill.moe good?
Server fps over the last 48 hours: 45 average, 33 lowest. 202,508 entities at peak, counting buildings and deployables. Memory usage reached 4,481 MB at its highest. Players feel lag when fps drops and entities climb.
05Location of dill.moe: where?
There is no region published by dill.moe. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 104.130.220.23:28015.
06Uptime and current status of dill.moe: what are they?
Live status: dill.moe is down; last seen 20 hours ago. About 22 hours ago was its last restart, based on reported uptime. 48 of 48 hours up in the last 2 full days; that is 100%. First seen by Rust Server Now on 7 October 2026.
07The tags on dill.moe: what do they mean?
The server browser reads these tags from dill.moe: gmrust (Game mode): Standard Rust survival is the game mode; mp350 (Max players): Capacity: 350; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does dill.moe show up in Rust Server Now lists and filters?
These Rust Server Now lists include dill.moe: Rust community servers, live and Vanilla Rust servers, ranked live. Under these filters, it appears on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
09dill.moe wipes on what schedule?
From the force wipe, dill.moe's next wipe is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. It has been running its current world for 3 days. The tags list monthly wipes.
10Map selection on dill.moe: what is it?
The map on dill.moe is procedural, size 6,000 with seed 345028188, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of dill.moe: what are they?
The name dill.moe does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. Vanilla is its own label: pure Facepunch Rust: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
12What is the process to join dill.moe?
In Rust, press F1 and run client.connect 104.130.220.23:28015; or use Launch Rust on this page to connect through Steam.
