- Players now
- 0/50 0% full
- 7-day average
- 1 peak 6
- Rank
- #3,464 ▲ 393 this week
- Wiped
- 9d 3h ago · 1 Oct, 18:07 UTC
- Next wipe
- 4d 20h Thu 15 Oct, 18:07 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 50 on average | 2 | |
|---|---|---|
| Standing#3,464 on player hours | 85 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance60 server fps on average | 100 | |
| Wipe hold100% of wipes kept half their crowd | 100 | |
| Momentumup 393 places this week | 56 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
2 on recordIts biweekly schedule tag · low confidence
- usual gap
- 13.7 days between real wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:07 | 4 | running |
| 18 Sep | Fri 00:35 | 2 | 13.7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 104.129.132.39:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 18:07 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 30 on averageUnranked26/100
- 2[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on averageUnranked1/100
- 3СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 15 on averageUnranked13/200
- 435+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 10 on averageUnranked8/125
- 5RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on averageUnranked7/200
- 6Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on averageUnranked8/50
Briefing
quick answers, from the figures on this page01Where does A Survivor's Holiday sit in the rankings?
The rank for A Survivor's Holiday is #3,464 on seven-day player hours, in the top 15% of ranked servers.
02What is the player count on A Survivor's Holiday?
0 of 50 slots are filled on A Survivor's Holiday at this moment. Its seven-day average is 1 players; the peak is 6. Its busiest point in the last 48 hours was 17:00 UTC, averaging 3 players.
03The Rust version for A Survivor's Holiday: what is it?
Version for A Survivor's Holiday: Rust network protocol 2634 and build 167398 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on A Survivor's Holiday?
Average server fps for the last 48 hours was 60; the lowest was 57. Entities reached 134,197 - buildings, deployables and the rest. Peak memory: 4,485 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find A Survivor's Holiday physically?
No region is published by A Survivor's Holiday. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 104.129.132.39:28015.
06Uptime and current status of A Survivor's Holiday: what are they?
Live status: A Survivor's Holiday is up. About 56 minutes ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07What is the meaning of each tag on A Survivor's Holiday?
The server browser reads these tags from A Survivor's Holiday: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^b (Biweekly): Wipes on a two-week cycle; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does A Survivor's Holiday appear?
The Rust Server Now lists that carry A Survivor's Holiday are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09On what timetable does A Survivor's Holiday wipe?
Its tag drives the prediction because too few of A Survivor's Holiday's wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 15 October at 18:07 UTC. It has been running its current world for 9 days 3 hours. Its tags show a wipe every two weeks.
10On wipe day, what changes for A Survivor's Holiday?
The average busiest point of its recent wipes was 3 players. The latest wipe saw its peak 3 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
11Map selection on A Survivor's Holiday: what is it?
For A Survivor's Holiday, the map is procedural at size 4,500 with seed 334121607, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on A Survivor's Holiday, and what settings?
No gather rate appears in the name A Survivor's Holiday. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
13What is the process to join A Survivor's Holiday?
In Rust, press F1 and run client.connect 104.129.132.39:28015; or use Launch Rust on this page to connect through Steam.
