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Onlinechecked 10m ago · scouted since 13 Sep 2026

Jitters Test Server

Modded NA oxide
Join server
Evaluation 58 Bronze #6,434 on player hours
Players now
0/10
0% full
7-day average
0
peak 1
Rank
#6,434
▼ 1973 this week
Wiped
2d 7h
ago · 8 Oct, 10:56 UTC
Next wipe
4d 16h
Thu 15 Oct, 10:56 UTC
Team limit
8
weekly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing72Uptime96Performance94Wipe hold50Momentum35
Population0 of 10 on average 1
Standing#6,434 on player hours 72
Uptime46 of the last 48 hours 96
Performance57 server fps on average 94
Wipe hold50% of wipes kept half their crowd 50
Momentumdown 1,973 places this week 35

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

11 on record
Next wipe
Thursday 15 October10:56 UTC · in 4d 16h

Its weekly schedule tag · low confidence

usual gap
0.9 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 3

The first 48 hours of its last wipes

Thu 8 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
8 Oct Thu 10:56 1 running
30 Sep Wed 22:46 3 7.5 days
27 Sep Sun 23:42 2 3 days
27 Sep Sun 17:39 2 0.3 days
26 Sep Sat 20:43 2 0.9 days
25 Sep Fri 12:51 4 1.3 days
24 Sep Thu 16:28 4 0.8 days
24 Sep Thu 09:50 4 0.3 days
24 Sep Thu 00:14 4 0.4 days
22 Sep Tue 21:05 3 1.1 days
22 Sep Tue 11:26 3 0.4 days

Performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 28% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

Intel

Map of Jitters Test Server
Map
Procedural Map
Size
3500
Seed
2244
Open on RustMaps
Address
104.129.132.227:30015
Region
NA
Max players
10
Group limit
8, the default
Wipe schedule
weekly
Last wipe
8 Oct 2026, 10:56 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167398,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players Slot count: 10.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Protocol 2634: match it to join.
cs167398Build This server runs build 167398.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Wipe schedule^wWeekly Wipes weekly.
Gameplay^pPvE You won't fight other players - the world is what kills you.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.
RegionNANorth America The browser files it under North America.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of Jitters Test Server among Rust servers: what is it?

In North America, Jitters Test Server is #1,081; globally, #6,434 on player hours over the last seven days, in the top 28% of ranked servers.

02What is the player count on Jitters Test Server?

The current population on Jitters Test Server is 0, against 10 slots. Its seven-day average is 0 players; the peak is 1. Its busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

About Server
03What Rust version is Jitters Test Server on?

Rust network protocol 2634 and build 167398 on Linux is what Jitters Test Server runs. Steam updates your game so your protocol matches; that is required to join.

04Performance of Jitters Test Server: is it smooth?

Server fps over the last 48 hours: 57 average, 9 lowest. Entities reached 113,495 - buildings, deployables and the rest. Peak memory: 3,286 MB. Players feel lag when fps drops and entities climb.

05Location of Jitters Test Server: where?

Jitters Test Server declares North America as its location via the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 104.129.132.227:30015 is its address.

06Uptime and current status of Jitters Test Server: what are they?

Right now Jitters Test Server shows as online. About 10 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 13 September 2026 is when Rust Server Now first saw it.

Tags & Lists
07What is the meaning of each tag on Jitters Test Server?

For the in-game browser, Jitters Test Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^w (Weekly): Wipes weekly; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08Where does Jitters Test Server show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Jitters Test Server are: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Wipe Schedule
09On what timetable does Jitters Test Server wipe?

Its tag drives the prediction because too few of Jitters Test Server's wipes are recorded to confirm the schedule. Thursday 15 October at 10:56 UTC is when the next wipe is due. 2 days 7 hours have passed since its current world began. The tags list wipes every week.

10What does Jitters Test Server look like on wipe day?

On average, 2 players was the busiest its recent wipes got. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, the crowd fell below half by day 3.

Server Rules
11Map selection on Jitters Test Server: what is it?

The map on Jitters Test Server is procedural, size 3,500 with seed 2244, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of Jitters Test Server: what are they?

You will not find a gather rate in the name Jitters Test Server. 8 players per group is the default and the limit here. This server runs pve, no combat between players. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.

Joining Steps
13To join Jitters Test Server, what must you do?

Press F1 in Rust and enter client.connect 104.129.132.227:30015, or click Launch Rust here to open Rust via Steam and join.