- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #6,434 ▼ 1973 this week
- Wiped
- 2d 7h ago · 8 Oct, 10:56 UTC
- Next wipe
- 4d 16h Thu 15 Oct, 10:56 UTC
- Team limit
- 8 weekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 1 | |
|---|---|---|
| Standing#6,434 on player hours | 72 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance57 server fps on average | 94 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumdown 1,973 places this week | 35 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
11 on recordIts weekly schedule tag · low confidence
- usual gap
- 0.9 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 3
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 10:56 | 1 | running |
| 30 Sep | Wed 22:46 | 3 | 7.5 days |
| 27 Sep | Sun 23:42 | 2 | 3 days |
| 27 Sep | Sun 17:39 | 2 | 0.3 days |
| 26 Sep | Sat 20:43 | 2 | 0.9 days |
| 25 Sep | Fri 12:51 | 4 | 1.3 days |
| 24 Sep | Thu 16:28 | 4 | 0.8 days |
| 24 Sep | Thu 09:50 | 4 | 0.3 days |
| 24 Sep | Thu 00:14 | 4 | 0.4 days |
| 22 Sep | Tue 21:05 | 3 | 1.1 days |
| 22 Sep | Tue 11:26 | 3 | 0.4 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 28% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 104.129.132.227:30015
- Region
- NA
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- weekly
- Last wipe
- 8 Oct 2026, 10:56 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^w | Weekly Wipes weekly. |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 5 on averageUnranked7/50
- 2[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on averageUnranked4/75
- 3NA POZITIVE PVE X1-3 [ДЛЯ НОВИЧКОВ] 08.10NA · groups of 8+ · 1x · weekly · 1 on averageUnranked2/100
- 4CREED PVE | 500K | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · weekly · 1 on averageUnranked3/100
- 5[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 232 on averageUnranked243/2000
- 6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 75 on averageUnranked71/200
Briefing
quick answers, from the figures on this page01Ranking of Jitters Test Server among Rust servers: what is it?
In North America, Jitters Test Server is #1,081; globally, #6,434 on player hours over the last seven days, in the top 28% of ranked servers.
02What is the player count on Jitters Test Server?
The current population on Jitters Test Server is 0, against 10 slots. Its seven-day average is 0 players; the peak is 1. Its busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
03What Rust version is Jitters Test Server on?
Rust network protocol 2634 and build 167398 on Linux is what Jitters Test Server runs. Steam updates your game so your protocol matches; that is required to join.
04Performance of Jitters Test Server: is it smooth?
Server fps over the last 48 hours: 57 average, 9 lowest. Entities reached 113,495 - buildings, deployables and the rest. Peak memory: 3,286 MB. Players feel lag when fps drops and entities climb.
05Location of Jitters Test Server: where?
Jitters Test Server declares North America as its location via the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 104.129.132.227:30015 is its address.
06Uptime and current status of Jitters Test Server: what are they?
Right now Jitters Test Server shows as online. About 10 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 13 September 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on Jitters Test Server?
For the in-game browser, Jitters Test Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^w (Weekly): Wipes weekly; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Jitters Test Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Jitters Test Server are: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
09On what timetable does Jitters Test Server wipe?
Its tag drives the prediction because too few of Jitters Test Server's wipes are recorded to confirm the schedule. Thursday 15 October at 10:56 UTC is when the next wipe is due. 2 days 7 hours have passed since its current world began. The tags list wipes every week.
10What does Jitters Test Server look like on wipe day?
On average, 2 players was the busiest its recent wipes got. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, the crowd fell below half by day 3.
11Map selection on Jitters Test Server: what is it?
The map on Jitters Test Server is procedural, size 3,500 with seed 2244, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12The rules and settings of Jitters Test Server: what are they?
You will not find a gather rate in the name Jitters Test Server. 8 players per group is the default and the limit here. This server runs pve, no combat between players. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13To join Jitters Test Server, what must you do?
Press F1 in Rust and enter client.connect 104.129.132.227:30015, or click Launch Rust here to open Rust via Steam and join.
