Naval Deep Sea 1
- Players now
- 0/120 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,847 ▲ 692 this week
- Wiped
- 4d 19h ago · 5 Oct, 00:48 UTC
- Next wipe
- 26d 22h Thu 5 Nov, 19:00 UTC
- Team limit
- quad monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 120 on average | 0 | |
|---|---|---|
| Standing#15,847 on player hours | 31 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance5 server fps on average | 9 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 692 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
2 on recordThe force wipe · high confidence
- usual gap
- 0.8 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 5 Oct | Mon 00:48 | 1 | running |
| 4 Oct | Sun 04:55 | 1 | 0.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 69% of all ranked servers, top 83% in NA, #634 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 104.129.132.19:28109
- Region
- NA
- Max players
- 120
- Group limit
- quad
- Wipe schedule
- monthly
- Last wipe
- 5 Oct 2026, 00:48 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp120,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts4,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp120 | Max players The server holds 120. | |
ts4 | Group limit 4 is the team cap. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build Build 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Wipe schedule | ^m | Monthly Every month it wipes, together with Facepunch's force wipe. |
| Difficulty | ^v | Vanilla Vanilla in the full sense: nothing about rates, kits or rules is changed. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 5 on averageUnranked5/100
- 2●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree|Share BPNA · quad · monthly · 2 on averageUnranked2/75
- 3Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 40 on averageUnranked23/200
- 4RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 7 on averageUnranked4/150
- 5Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 2 on averageUnranked5/50
- 6Austin Texas Vanilla NoobsNA · quad · monthly · 2 on averageUnranked2/75
Briefing
quick answers, from the figures on this page01What is the rank position of Naval Deep Sea 1?
In North America, Naval Deep Sea 1 is #1,562; globally, #15,847 on player hours over the last seven days, in the top 69% of ranked servers. Ranked against quad, it sits at #634.
02Current population on Naval Deep Sea 1: how busy is it?
The current population on Naval Deep Sea 1 is 0, against 120 slots. Its seven-day average is 0 players; the peak is 1.
03Version of Rust on Naval Deep Sea 1: which one?
The Rust build on Naval Deep Sea 1 is network protocol 2634 and build 166652, on Linux. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on Naval Deep Sea 1?
Server fps over the last 48 hours: 5 average, 5 lowest. Entities reached 129,413 - buildings, deployables and the rest. Peak memory: 4,955 MB. Low fps plus a growing entity count equals lag for players.
05Location of Naval Deep Sea 1: where?
With a NA tag, Naval Deep Sea 1 places itself in North America. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 104.129.132.19:28109.
06Current online status and reliability of Naval Deep Sea 1: what is the data?
Naval Deep Sea 1 reports online at this moment. Reported uptime puts the last restart at roughly 4 days 17 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on Naval Deep Sea 1?
For the in-game browser, Naval Deep Sea 1 declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp120 (Max players): The server holds 120; ts4 (Group limit): 4 is the team cap; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^m (Monthly): Every month it wipes, together with Facepunch's force wipe; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Naval Deep Sea 1 show up in Rust Server Now lists and filters?
Naval Deep Sea 1 appears on the following Rust Server Now lists: Modded Rust servers and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
09On what timetable does Naval Deep Sea 1 wipe?
The only wipe for Naval Deep Sea 1 is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 4 days 19 hours have passed since its current world began. The tags list monthly wipes.
10On wipe day, what changes for Naval Deep Sea 1?
1 players on average marked the busiest point of its recent wipes. 8 hours after the latest wipe, the crowd peaked.
11What map is running on Naval Deep Sea 1?
A procedural map of size 4,800 with seed 1017058979, generated by the game, is in use on Naval Deep Sea 1. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. The name of the map is: Procedural.
12The rules and settings of Naval Deep Sea 1: what are they?
The name Naval Deep Sea 1 does not state a gather rate. A maximum of 4 players per group is set (quad). survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. It uses the term vanilla for itself: vanilla in the full sense: nothing about rates, kits or rules is changed. The VAC anti-cheat from Valve is on.
13Joining Naval Deep Sea 1: what are the steps?
Press F1 in Rust and enter client.connect 104.129.132.19:28109, or click Launch Rust here to open Rust via Steam and join.
